Steve James
Steve James
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Procedural Content Generation
Mortar: Evolving Mechanics for Automatic Game Design
We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and …
Muhammad Nasir
,
Yuchen Li
,
Steven James
,
Julian Togelius
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Hierarchically Composing Level Generators for the Creation of Complex Structures
Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to …
Michael Beukman
,
Manuel Fokam
,
Marcel Kruger
,
Guy Axelrod
,
Muhammad Nasir
,
Branden Ingram
,
Benjamin Rosman
,
Steven James
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Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Content
In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on …
Nicholas Muir
,
Steven James
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Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and …
Michael Beukman
,
Christopher Cleghorn
,
Steven James
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