Steve James
Steve James
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The Goal-Directed Frame for General Agents
Reinforcement learning is often framed around episodic, discounted, or average scalar rewards. While useful, these views miss a core …
Geraud Nangue Tasse
,
Steven James
,
Benjamin Rosman
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Skill-Driven Neurosymbolic State Abstractions
We consider how to construct state abstractions compatible with a given set of abstract actions, to obtain a well-formed abstract …
Alper Ahmetoglu
,
Steven James
,
Cameron Allen
,
Sam Lobel
,
David Abel
,
George Konidaris
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MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worlds
We propose a new benchmark for planning tasks based on the Minecraft game. Our benchmark contains 45 tasks overall, but also provides …
William Hill
,
Ireton Liu
,
Anita De Mello Koch
,
Damion Harvey
,
Nishanth Kumar
,
George Konidaris
,
Steven James
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World Value Functions: Knowledge Representation for Learning and Planning
We propose world value functions (WVFs), a type of goaloriented general value function that represents how to solve not just a given …
Geraud Nangue Tasse
,
Benjamin Rosman
,
Steven James
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An Analysis of Monte Carlo Tree Search
Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread attention in recent years. Despite …
Steven James
,
George Konidaris
,
Benjamin Rosman
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An Investigation into the Effectiveness of Heavy Rollouts in UCT
Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread attention in recent years, with its …
Steven James
,
Benjamin Rosman
,
George Konidaris
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