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PyCRM: A Python library for reward machine-based reinforcement learning
Reinforcement Learning (RL) research often models environments as Markov decision processes. Yet many real-world tasks are …
Tristan Bester
,
Geraud Nangue Tasse
,
Benjamin Rosman
,
Steven James
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DOI
An Unreasonably Simple Approach to Safe RL
An important problem in reinforcement learning is designing agents that learn to solve tasks safely in an environment. A common …
Geraud Nangue Tasse
,
Mark Nemecek
,
Tamlin Love
,
Steven James
,
Benjamin Rosman
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Code
Weighted Composition for Entropy-regularised Reinforcement Learning
One avenue for creating a generally intelligent agent is to equip it with the ability to combine its previously learned behaviours to …
Caston Nyabadza
,
Benjamin Rosman
,
Steven James
,
Geraud Nangue Tasse
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Strengthening Robotics and Automation in Africa: Highlights of ICRA@40-Africa
Ndivhuwo Makondo
,
Paul Amayo
,
Jenalea Rajab
,
Lifhasi Ramulondi
,
Steven James
,
Alexandra Barry
,
Adam Mukuddem
,
Thabisa Maweni
,
Tamlin Love
,
Geraud Nangue Tasse
,
Zimkhitha Sijovu
,
Belinda Matebese
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Composition and Zero-Shot Transfer with Lattice Structures in Reinforcement Learning
An important property of long-lived agents is the ability to reuse existing knowledge to solve new tasks. An appealing approach towards …
Geraud Nangue Tasse
,
Steven James
,
Benjamin Rosman
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DOI
Compositional Instruction Following with Language Models and Reinforcement Learning
Combining reinforcement learning with language grounding is challenging as the agent needs to explore the environment while …
Vanya Cohen
,
Geraud Nangue Tasse
,
Nakul Gopalan
,
Steven James
,
Matthew Gombolay
,
Ray Mooney
,
Benjamin Rosman
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MiDaS: A Large-Scale Minecraft Dataset for Non-Natural Image Benchmarking
Reinforcement learning (RL) has recently made several significant advances using video games as a testbed. While many of these games …
David Torpey
,
Max Parkin
,
Jonah Alter
,
Richard Klein
,
Steven James
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DOI
Hierarchically Composing Level Generators for the Creation of Complex Structures
Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to …
Michael Beukman
,
Manuel Fokam
,
Marcel Kruger
,
Guy Axelrod
,
Muhammad Nasir
,
Branden Ingram
,
Benjamin Rosman
,
Steven James
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DOI
Automatic Encoding and Repair of Reactive High-Level Tasks with Learned Abstract Representations
We present a framework for the automatic encoding and repair of high-level tasks. Given a set of skills a robot can perform, our …
Adam Pacheck
,
Steven James
,
George Konidaris
,
Hadas Kress-Gazit
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Investigating Transfer Learning in Graph Neural Networks
Graph neural networks (GNNs) build on the success of deep learning models by extending them for use in graph spaces. Transfer learning …
Nishai Kooverjee
,
Steven James
,
Terence Van Zyl
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